UNIT |
ATTACK |
MARCH SPEED |
FOOD CONSUMPTION |
LOOT CAPACITY |
INFANTRY DEFENSE |
CAVALRY DEFENSE |
MAGIC DEFENSE |
SIEGE DEFENSE |
SWORDSMAN |
40 |
20 |
12 |
100 |
15 |
14 |
10 |
15 |
SCOUT |
10 |
120 |
4 |
0 |
10 |
10 |
10 |
10 |
CROSSBOW ARCHER |
30 |
20
|
6
|
100 |
60
|
10 |
35
|
15 |
SQUIRE |
44 |
20 |
6 |
200 |
30 |
60 |
20 |
15 |
TEMPLAR |
30 |
60 |
6 |
100 |
30 |
30 |
40 |
15
|
CAVALRY ARCHER |
50 |
60
|
20 |
150
|
40 |
62 |
30 |
40 |
PALADIN |
60 |
60 |
30 |
200 |
45 |
50 |
90 |
40 |
ROYAL KNIGHT |
100 |
60
|
50 |
150
|
80 |
75 |
50 |
60 |
RAM |
150 |
20 |
50 |
200 |
60 |
35 |
80 |
90 |
ZEPPELIN |
50 |
160 |
40 |
60 |
200 |
120 |
90 |
40 |
MEAT GRINDER |
300
|
50 |
80
|
300
|
480 |
600
|
250 |
200
|
UNIT |
ATTACK |
MARCH SPEED |
FOOD CONSUMPTION |
LOOT CAPACITY |
INFANTRY DEFENSE |
CAVALRY DEFENSE |
MAGIC DEFENSE |
SIEGE DEFENSE |
ARCANE MAGE |
20 |
20 |
6
|
50
|
40
|
60 |
20
|
50 |
BATTLE MAGE |
80 |
20 |
8 |
30 |
20 |
40 |
20 |
100 |
HOLY CLERGY |
20 |
20
|
10
|
40
|
50
|
60 |
40
|
50 |
STEEL GOLEM |
40 |
48
|
10
|
50
|
60
|
20 |
30
|
50 |
SOUL HUNTER |
180 |
100 |
80
|
100
|
600
|
200 |
50
|
95 |
Note:
Defensive units:
· Arcane Mage (balanced defensive troops.Holy Clergy (balanced defensive troops)
· Crossbow Archer (strong against infantry, cost effective to build)
· Squire (strong against cavalry, cost effective to build)
· Cavalry Archer (strong against cavalry)
· Paladin (good against mages)
· Zeppelin (strong against infantry)
I do not recommend building pure defensive troops but if you want to build pure defensive troops, I suggest to build arcane mage, squires, cavalry archers and zeppenlins.
Offensive units:
Unit |
Attack Power |
Training Time |
Unit Count |
Total Attack power |
Swordsman |
40 |
1 hour |
400 |
16,000 |
Paladin |
60 |
1 hour |
200 |
12,000 |
Royal Knight |
100 |
1 hour 12 sec |
129 |
12,900 |
Battle Mage |
80 |
1 hour 30 sec |
165 |
13,200 |
Battering Ram |
150 |
1 hour |
150 |
22,500 |
Total Attack power formula ( attack power * Unit Count )The above calculation is based on 1 hour training time
· Swordsman (cost effective to build)
· Meat Grinder (highest attack power)
· Battle Mage (strong against Royal Knight)
· Ram (strong against all kinds of army except meat grinder)
· Royal knight
Building offensive unit is good for aggressive players, remember this is a war game, so whether you like it or not, you will have to battle with other players sooner or later. Based on the computation above battering ram is the most efficient offensive unit to train. It has the highest total attack power in 1 hour training time.
Based on the calculation above swordsman and battering ram are good choices in building pure offensive troops. But I suggest to mixed battle mage because Battle Mage is strong against Royal Knight ( Royal Knight magic defense 50 , Battle Mage attack power 80 ) most players build Royal Knight because they are balanced troops in terms of attack and defense or what we call quality troops.
Balance units:
· Paladin
· Royal knight
· Ram
These 3 units are quality troops, they have good offensive power and good defensive power. I recommend these units for beginners. They compensate for each other in terms of defense. I suggest to build rams, royal knight and few paladin.
Personal Preference:
I build Rams, Royal Knight and Battle Mage for war purposes and I build Paladins for farming purposes. I focus on building Rams then Royal Knight then Battle Mage, for me this build is semi-offensive build. Ram and Royal Knight can compensate for each other in terms of defense (look at the table above) plus they have a high attack power then mixed with battle mage that also has a high attack power and good against royal knight (Battle Mage attack power 80, Royal Knight Magic defense 50). The reason I mixed Battle mage into my troops build is because most players build Royal Knight so I will be very effective in terms of attacking most of the players.
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